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Be sure to consult your broker or economic agent to validate pricing prior to executing any trades. Find out moreRe: integrating ogre 3d into a game engie Quote 0 login to like this put up Publish by crucio777 » Fri Oct 12, 2012 3:00 pm i would be most likely utilizing physx or bullet (most likely physx) i might be putting out networking for now if i needed to center on parkour i really need to use physics , anyway i just observed the many rendering pipeline stuff it doesn't clearly show ways to use ogre 3d by using a game engine or I'm not observing one thing
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Caveat: I don't have everything neat while in the showcase forum either so I should not really be hating on Other individuals for it
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There is a good bit of info regarding how to start out. The less complicated the framework the less difficult It'll be for you to combine it using your game engine.
The flightsimulator would need some far more subtle terrain solutions wheras an indoor ego shooter would call for no terrain in the slightest degree. A RTS may want no physics (wheras they are often eyecandy), but it is the core of a racing game.
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